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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>In which Aaron traverses the perilous world of game design and academe.

[PUBLIC]Client_v1.1.120719</description><title>Massively Immersive</title><generator>Tumblr (3.0; @massivelyimmersive)</generator><link>http://massivelyimmersive.com/</link><item><title>Something’s a-brewing in spaaaaaaace.</title><description>&lt;img src="http://25.media.tumblr.com/7459b2ba71e9d3fdbaf495f7e00d5fe5/tumblr_mlpy67AANY1r8g82yo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Something’s a-brewing in spaaaaaaace.&lt;/p&gt;</description><link>http://massivelyimmersive.com/post/48703567922</link><guid>http://massivelyimmersive.com/post/48703567922</guid><pubDate>Tue, 23 Apr 2013 13:34:55 -0400</pubDate><category>gaming space</category></item><item><title>Field-1 gameplay &amp; introduction video.</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/OGgEuJRXcVs?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Field-1 gameplay &amp; introduction video.&lt;/p&gt;</description><link>http://massivelyimmersive.com/post/45150393763</link><guid>http://massivelyimmersive.com/post/45150393763</guid><pubDate>Mon, 11 Mar 2013 20:34:12 -0400</pubDate><category>field-1</category><category>games</category><category>game</category><category>videogame</category></item><item><title>Title screen for a rhythm-action sports game. Link</title><description>&lt;img src="http://25.media.tumblr.com/6044646d42b8e51ee2a015aea85b4b30/tumblr_mi363gn15f1r8g82yo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title screen for a rhythm-action sports game. &lt;a href="https://dl.dropbox.com/u/4180013/PORTFOLIO/Field_1.7z"&gt;Link&lt;/a&gt;&lt;/p&gt;</description><link>http://massivelyimmersive.com/post/43090437937</link><guid>http://massivelyimmersive.com/post/43090437937</guid><pubDate>Thu, 14 Feb 2013 14:30:46 -0500</pubDate><category>game</category><category>games</category><category>videogames</category><category>video games</category><category>prototypes</category><category>game design</category><category>sports</category></item><item><title>Link</title><description>&lt;img src="http://24.media.tumblr.com/26e30add36c7a0d3b7975b5b4a78e6fa/tumblr_mi35vlfZLm1r8g82yo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.zekevirant.com/twothings.html"&gt;Link&lt;/a&gt;&lt;/p&gt;</description><link>http://massivelyimmersive.com/post/43016867512</link><guid>http://massivelyimmersive.com/post/43016867512</guid><pubDate>Wed, 13 Feb 2013 14:30:41 -0500</pubDate><category>game</category><category>gamedesign</category><category>games</category><category>game design</category><category>unity3d</category><category>prototypes</category><category>videogames</category><category>video games</category></item><item><title>Teaser from a draft of an FTL infographic I’ve been...</title><description>&lt;img src="http://24.media.tumblr.com/4896c8fec043255109bdf47690fc1ce4/tumblr_mi35naUcjV1r8g82yo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Teaser from a draft of an FTL infographic I’ve been working on.&lt;/p&gt;</description><link>http://massivelyimmersive.com/post/42939584855</link><guid>http://massivelyimmersive.com/post/42939584855</guid><pubDate>Tue, 12 Feb 2013 14:30:38 -0500</pubDate><category>ftl</category><category>infographic</category><category>games</category><category>gamedesign</category><category>game design</category><category>videogames</category><category>subsetgames</category><category>roguelike</category><category>graphic design</category></item><item><title>Prototype for an area-based puzzle game inspired by candles and...</title><description>&lt;img src="http://25.media.tumblr.com/056404586850f96aa9687e0587072d42/tumblr_mi35kfwJSQ1r8g82yo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/62ec440a923b9b48f044b67e38b8a7ef/tumblr_mi35kfwJSQ1r8g82yo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/57c8ec37f8cfb6144a41f0535217fe43/tumblr_mi35kfwJSQ1r8g82yo3_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Prototype for an area-based puzzle game inspired by candles and network diagrams.&lt;/p&gt;</description><link>http://massivelyimmersive.com/post/42891842076</link><guid>http://massivelyimmersive.com/post/42891842076</guid><pubDate>Mon, 11 Feb 2013 21:29:03 -0500</pubDate><category>games</category><category>game design</category><category>prototypes</category><category>minimalist</category><category>minimialism</category><category>abstract</category><category>videogames</category><category>video games</category><category>gamemaker</category></item><item><title>Global Game Jam 2013:
The Game Formerly Known As Microsoft...</title><description>&lt;img src="http://25.media.tumblr.com/f9407407bb9bd9536b913df54b877826/tumblr_mhd76tIppk1r8g82yo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Global Game Jam 2013:
The Game Formerly Known As Microsoft Visual Heart# 2013&lt;/p&gt;</description><link>http://massivelyimmersive.com/post/41750168886</link><guid>http://massivelyimmersive.com/post/41750168886</guid><pubDate>Mon, 28 Jan 2013 21:06:29 -0500</pubDate><category>global game jam 2013</category><category>ggj2013</category><category>globalgamejam2013</category><category>ggj13</category><category>games</category><category>gaming</category><category>screenshots</category><category>programming</category><category>unity3d</category></item><item><title>FTL Is Ruining My Life</title><description>Faster than Light, why do you exist?

I would get so much more done if you did not.</description><link>http://massivelyimmersive.com/post/32810704710</link><guid>http://massivelyimmersive.com/post/32810704710</guid><pubDate>Wed, 03 Oct 2012 12:55:44 -0400</pubDate><category>faster than light</category><category>games</category><category>game design</category><category>roguelike</category><category>sci-fi</category></item><item><title>The Elegant Game of Go</title><description>If there is one lesson to learn from playing Go, it is that elegance does not equal simplicity. Go’s...</description><link>http://massivelyimmersive.com/post/32667444708</link><guid>http://massivelyimmersive.com/post/32667444708</guid><pubDate>Mon, 01 Oct 2012 09:54:34 -0400</pubDate><category>elegance</category><category>aesthetics</category><category>go</category><category>weiqi</category><category>game design</category></item><item><title>Chaos</title><description>You don&amp;#8217;t need Rules of Play to describe the feeling of chaotic or uncertain systems, or...</description><link>http://massivelyimmersive.com/post/32467001799</link><guid>http://massivelyimmersive.com/post/32467001799</guid><pubDate>Fri, 28 Sep 2012 14:30:27 -0400</pubDate><category>chaos</category><category>cybernetics</category><category>positive feedback</category><category>negative feedback</category><category>uncertainty</category><category>rules of play</category><category>game design</category></item><item><title>Dollar Coffee</title><description>Got a small coffee from the Mud Truck for a dollar today.

Game Design. Gaaame Designnn. Maybe if I...</description><link>http://massivelyimmersive.com/post/32403762577</link><guid>http://massivelyimmersive.com/post/32403762577</guid><pubDate>Thu, 27 Sep 2012 14:30:37 -0400</pubDate><category>game design</category><category>graduate school</category></item><item><title>Things Steve Swink had me do.

You can’t tell when the...</title><description>&lt;iframe src="//www.tumblr.com/video/massivelyimmersive/29919657951/400" id="tumblr_video_iframe_29919657951" class="tumblr_video_iframe" width="400" height="225" style="display:block;background-color:transparent;overflow:hidden;" allowTransparency="true" frameborder="0" scrolling="no" webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Things &lt;a href="http://steveswink.com/"&gt;Steve Swink&lt;/a&gt; had me do.&lt;/p&gt;

&lt;p&gt;You can’t tell when the video is playing at full speed, but the point is to step frame-by-frame in order to determine how long it takes the game to respond after an input.&lt;/p&gt;

&lt;p&gt;Mirror’s Edge did very well, having a 100-130ms response time it was well under the roughly 250ms needed to create an illusion of real-time.&lt;/p&gt;</description><link>http://massivelyimmersive.com/post/29919657951</link><guid>http://massivelyimmersive.com/post/29919657951</guid><pubDate>Tue, 21 Aug 2012 17:23:00 -0400</pubDate><category>mirror's edge</category><category>steve swink</category><category>NYU</category><category>game</category><category>games</category><category>videogames</category><category>NYU Game Center</category><category>scale</category><category>response time</category><category>video</category></item><item><title>Game Feel with Steve Swink</title><description>I&amp;#8217;m posting this late because I forgot to come back and finish the entry after I went to bed....</description><link>http://massivelyimmersive.com/post/29850370351</link><guid>http://massivelyimmersive.com/post/29850370351</guid><pubDate>Mon, 20 Aug 2012 17:23:00 -0400</pubDate><category>steve swink</category><category>game feel</category><category>scale</category><category>nyu</category><category>nyu game center</category><category>game design</category><category>master class</category></item><item><title>That other reaction</title><description>I also get another kind of reaction when I tell someone that I&amp;#8217;m studying Game...</description><link>http://massivelyimmersive.com/post/29643815069</link><guid>http://massivelyimmersive.com/post/29643815069</guid><pubDate>Fri, 17 Aug 2012 17:21:51 -0400</pubDate><category>game design</category><category>jonathan blow</category><category>braid</category><category>school</category><category>graduate school</category><category>jobs</category><category>work</category></item><item><title>What I think about when I think about Game Design</title><description>When I tell people that I&amp;#8217;m getting a master&amp;#8217;s degree in Game Design, I get one of two...</description><link>http://massivelyimmersive.com/post/29504112335</link><guid>http://massivelyimmersive.com/post/29504112335</guid><pubDate>Wed, 15 Aug 2012 17:26:08 -0400</pubDate><category>game design</category><category>school</category><category>NYU</category><category>media</category><category>master's degree</category><category>programming</category><category>college</category><category>games</category><category>videogames</category><category>video games</category></item><item><title>Reboot</title><description>It&amp;#8217;s been a while since I posted anything. Part of that was because I was caught up in...</description><link>http://massivelyimmersive.com/post/27574679895</link><guid>http://massivelyimmersive.com/post/27574679895</guid><pubDate>Thu, 19 Jul 2012 16:22:35 -0400</pubDate></item><item><title>Artemis and Emergent Narrative</title><description>Artemis and Emergent Narrative: Ben Kuchera of the Penny-Arcade Report posted an article on the...</description><link>http://massivelyimmersive.com/post/22846533257</link><guid>http://massivelyimmersive.com/post/22846533257</guid><pubDate>Fri, 11 May 2012 13:00:02 -0400</pubDate><category>artemis</category><category>narrative</category><category>lan</category><category>storytelling</category><category>emergent</category><category>multiplayer</category><category>scifi</category><category>star trek</category><category>space</category></item><item><title>Please use the 'Read More' function when making text posts :)</title><description>I migrated my blog from Blogger and the breaks didn’t transfer. I’m getting around to...</description><link>http://massivelyimmersive.com/post/22785116081</link><guid>http://massivelyimmersive.com/post/22785116081</guid><pubDate>Thu, 10 May 2012 13:05:56 -0400</pubDate></item><item><title>Guild Wars 2 Beta Weekend Review</title><description>I&amp;#8217;ve completed my &amp;#8220;Senior Capstone&amp;#8221; project, and now I have more free time than I...</description><link>http://massivelyimmersive.com/post/22723145191</link><guid>http://massivelyimmersive.com/post/22723145191</guid><pubDate>Mon, 30 Apr 2012 17:00:00 -0400</pubDate><category>mmorpg</category><category>beta</category><category>guild wars</category><category>arenanet</category><category>guild wars 2</category></item><item><title>Guild Wars 2 Microtransactions</title><description>Mike O&amp;#8217;Brien, President of ArenaNet, recently wrote a short article about the microtransaction...</description><link>http://massivelyimmersive.com/post/22723144209</link><guid>http://massivelyimmersive.com/post/22723144209</guid><pubDate>Tue, 27 Mar 2012 20:25:00 -0400</pubDate><category>beta</category><category>guild wars</category><category>money</category><category>personalization</category><category>microtransactions</category><category>arenanet</category><category>guild wars 2</category></item></channel></rss>
